…the piece uses a particle system generated off a voxelised version of their logo (the only thing I preserved from the original), rendered as 250,000 cubes and affected by various swarming modifiers, and then using a crafty ambient occlusion / radiosity tracer using raycasts through a voxel set version of the particle system. Insert the usual lighting + shadows, cameras, fine selected colours (not dutch!) and post processing effects here…
i’ll just translate that for anyone else who, like me, doesn’t speak martian: we’ve got some groovy new software on our computer and we made this logo explode in slow motion in a very interesting manner, nice eh?… err yes
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